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State of the Arts

With immersive tools like Unreal Engine and a state-of-the-art animation studio, UNCG visual arts faculty and students are pushing the boundaries of creativity – and building a launchpad for exciting next-gen careers. The post State of the Arts appeared first on UNC Greensboro.

UNC Greensboro has long been a destination for arts students. Now it’s also a portal into virtual arts careers in the gaming, media, and technology industries.

Innovate UNCG – the university incubator for entrepreneurship – is helping lay the groundwork for tech-forward growth in the College of Visual and Performing Arts, or CVPA.

“To have a viable career as an artist in the 21st century, you need a broad and dynamic skillset,” says one of Innovate UNCG’s leaders Dr. John Borchert. “UNCG is a place to learn and create things in an advanced technological space.”

Getting Animated

Inside the Gatewood Studio Arts Building, a state-of-the-art studio provides animators with equipment for 2D, 3D, and interactive projects. The new lab, part of the BFA Studio Arts Animation Concentration, gives students an industry-standard workspace.

The animation concentration, just two years old, has 35 students and adds about 10 students each semester. As the program grew, faculty pushed for a dedicated lab.

“Everything we have now is what you would experience at an animation or game studio,” says School of Art Associate Director Heather Holian. The Disney and Pixar scholar, along with professors Dan Hale and Rodgers Dameron, is expanding the program and facilities to meet growing demand.

That includes bringing in advanced game and animation software like Unreal Engine and the high-performance PCs it requires. “These computers are absolute workhorses,” says animation undergraduate Finley Lewis.

“Animation is everywhere – in film, gaming, medical fields, and beyond,” Hale says. “There is profound interest, and our classes are full – with waitlists.”

This spring, Innovate UNCG also installed an LED Volume wall to train students in the latest video techniques. The top-of-the-line virtual production technology located in Carmichael Building is 3D, animated, and interactive — the game engine powering it moves the background with actors’ movements. The technology is used in everything from local news to Disney productions such as The Mandalorian.

Story highlights

With immersive new tools like Unreal Engine and a state-of-the-art animation studio, UNCG visual arts faculty and students are pushing creative boundaries – and creating a launchpad for exciting, next-gen careers.

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